Prof.Wizard
Wannabe Storage Freak
- Joined
- Jan 26, 2002
- Messages
- 1,460
Let's say you've arranged a neat home network made by one server (which connects directly to the Internet) and one-two other PCs which have access to the server via hub and the Internet indirectly with Windows XP ICS done by the server.
If you arrange the server PC to be a dedicated gaming server (ie. for UT2003), will it be possible to be in a game which has players from both the internal network (from the aforementioned PCs) and external (Internet) players?
I was wondering because the external players would see only one IP from all players connecting to home network, right?
How the packets know where to go? (both in ICS and other forms of LAN-Internet connectivity)
(Damn... I want IP6 so badly. I guess all networking glitches and problems will go away once every darn electronic machine has its own unique identity...)
If you arrange the server PC to be a dedicated gaming server (ie. for UT2003), will it be possible to be in a game which has players from both the internal network (from the aforementioned PCs) and external (Internet) players?
I was wondering because the external players would see only one IP from all players connecting to home network, right?
How the packets know where to go? (both in ICS and other forms of LAN-Internet connectivity)
(Damn... I want IP6 so badly. I guess all networking glitches and problems will go away once every darn electronic machine has its own unique identity...)