Unreal II: The Awakening

Groltz

My demeaning user rank is
Joined
Jan 15, 2002
Messages
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Location
Pierce County, WA
Is this a big install, or what?
Unreal2.gif
 
Thankz for the cheerz :drl:

I've finished setting up all the game's options and modifying the user.ini to my liking. Haven't started the mission yet, just idled through the tutorial and orientation.

Here is a screenshot I took of the ship's...uh...pneumatic systems:
Shot00003.jpg
 
How'd I miss this thread? Hapy bday, Groltz.

Is the perspective on that screenshot skewed somehow? That "pneumatic system" has a neck that's as thick as her thighs. Are the faces articulated?
 
Mercutio said:
How'd I miss this thread? Hapy bday, Groltz.

Is the perspective on that screenshot skewed somehow? That "pneumatic system" has a neck that's as thick as her thighs. Are the faces articulated?

Thanks Mercutio. The perspective was a little tampered with--my character was on top of a computer console but crouched down.

The characters faces have eyes that can go from wide to almost a squint and have some moving facial musculature (besides a mouth that moves when talking, which is old news) from what I've seen so far. In terms of realness, they are way behind the facial expressions of the characters in No One Lives Forever 2.
 
How's the game so far? I know you last stated going through tutorials, have you gone any further?

I have so many games right now that buying another one would be a bad idea...but I want to. :) I have UT2003 but it runs like crap on my machine. I heard UT2 doesn't have multiplayer, is that true?
 
Yeah UT2 has no multi.

I think it was a cheesy game. I hated playing through the missions but did it just so that I could uninstall it and forget about it. Annoying characters, cheesy generic moralizing storyline... it just got on my nerves. In terms of being a game on the whole, it doesn't break new ground.
 
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