Prof.Wizard
Wannabe Storage Freak
- Joined
- Jan 26, 2002
- Messages
- 1,460
Let's talk about game engines, shall we? I heard once from a student in Informatics that there many lucrative and pleasing projects in the programming business but nothing as such creating, launching, and distributing a successful game engine.
Look at Half-Life for example. Its engine sold like crazy for the original game but also made itself respected in the IT world because it spinned off hundreds (including Counter-Strike) of other titles. The engines of Quake and Unreal Tournament are other nice examples. Also simulators with their elaborate graphics and physics are very high-tech projects with lots of work and input, even from pure mathematicians. Nothing can beat IL-2 Sturmovik and Falcon on this!
I had been playing a game almost two years ago, Hitman, and these days beating its sequel, part 2 of the story. I start this thread cause I find its engine Glacier extremely potent and intelligent. It has been developed by a Danish company, IO Interactive, and you can find more information about it here.
Tell me what you think and please give further examples of game engines you like and why.
Look at Half-Life for example. Its engine sold like crazy for the original game but also made itself respected in the IT world because it spinned off hundreds (including Counter-Strike) of other titles. The engines of Quake and Unreal Tournament are other nice examples. Also simulators with their elaborate graphics and physics are very high-tech projects with lots of work and input, even from pure mathematicians. Nothing can beat IL-2 Sturmovik and Falcon on this!
I had been playing a game almost two years ago, Hitman, and these days beating its sequel, part 2 of the story. I start this thread cause I find its engine Glacier extremely potent and intelligent. It has been developed by a Danish company, IO Interactive, and you can find more information about it here.
Tell me what you think and please give further examples of game engines you like and why.