Mercutio
Fatwah on Western Digital
Oh, and Duke Nukem Forever is finally available, or something. I feel like this is a moment that should be observed somehow.
In 200 hours, you cannot make any of these games (excepts perhaps Starflight). You could try Wolfenstein 3D with simplistic level designs or a platform-based game, but nothing with complex textures and physic effects. Making a game is supposed to be very time-consuming. But hey, you're the programmer, you're the one who knows this. Feel free to try to re-create Master of Orion or any of the other games mentioned here and finish it within 200 hours.
Would a relatively simple arcade game like Star Castle fit your criteria? It certainly isn't textually complex with its vector graphics.
And back in Aug 2009, it was rumoured as well, that X-Wing would be making a return: http://www.g4tv.com/thefeed/blog/po... Logitech Attack3 is a great USB joystick! ;)
It certainly would. Just mapping line vector drawing to 2D display can be difficult to do efficiently. (Remember the original hardware drew in line vectors, it had no idea about pixels).
Something else I was considering is a top-down FPS, like a mix of "Z" top down, but with FPS style game play, rather than RTS game play.
I could get a basic single player done in the time frame, with allowing for LAN play later on. The hardest bit would be the AI, in that regard. For the basic version, just use shades of green (grass), blue(water) and yellow (sand) to denote height, and buildings/obstacles in brown or dark green. The player could be a circle. So virtually no textures, but something that could be playable. (The ground would look like the Satellite/Terrain view in Google Maps).
Any POSIX based system, that has libSDL available. I'll be using C/C++ for it, with possibly using Lua embedded for scripting. Initially it'll be built on Solaris**, then ported to Linux, *BSD, Mac and then Windows. I haven't really thought about iOS or Andriod. I know with iOS, you're limited to using ObjC, and any dev has to be done on a Mac (which I don't have access to). For Andriod, is it possible to apps to be written in anything other than Java?Do you have a platform in mind? Or a language of choice?
For Andriod, is it possible to apps to be written in anything other than Java?
Cool, thanks.Yes, check out the Android NDK. You may not be able to build the entire application in C/C++, but you can embed the compiled binary in a simple Java wrapper to make it work.
Bought Duke Nukem Forever, just 'cause. I knew it would be bad...that is the whole point. But it is really awful. Even the gameplay mechanics are terrible. Like these guys had never seen an FPS before.
Bought Duke Nukem Forever, just 'cause. I knew it would be bad...that is the whole point. But it is really awful. Even the gameplay mechanics are terrible. Like these guys had never seen an FPS before.
I'll wait until it's on sale for $9.99. What a disappointment. :tdown:
I love tower defense games. Bought it, but "The steam servers are too busy" to install at the moment.
For under $4, it's worth checking out.
If they've discounted it down to the price I'm willing to pay, it's likely clear to them why they're willing to sell it so low. Look at old Blizzard games. I rarely see them at a discount many years after they've been out.