Gilbo
Storage is cool
I'm looking for a new video card to drive my CRTs. I run them at 1920x1440, so the card needs to have good analog output.
I've always used Matrox in the past, but with 2D in most OSes being rendered using the 3D pipelines nowadays, I've realized I'm going to need a decent 3D card one day. I'm considering doing it now, because I'm repurposing a box very soon anyway. I automatically leaned towards ATI because I saw a lot of terrible analog output from nVidia cards back in the day. I don't want to spend much money, so I was looking at the X1600 & 7600 range of cards.
I vaguely recall reading that texture memory can be a limiting factor at high resolutions & bitdepth with these 3D GUIs. Both X1600 & 7600 cards have 512MB versions. Does anyone have details on how texture memory limits one's resolution & bitdepth with these 3D desktops?
With respect to the last I understand that you need >-128MB for 1600x1200 on Vista. Since I use Linux I don't know if XGl cares, and I have no idea what happens with 2 displays at 1920x1440.
I guess this turned into a bunch of questions, so quickly:
1. Do nVidia cards still suck at analog 2D?
2. Do ATI cards suck too ? (i.e. should I use Matrox & a 2D desktop for as long as I use my CRTs?)
3. What's up with graphics memory requirements on 3D desktops with respect to resolution & bitdepth?
I've always used Matrox in the past, but with 2D in most OSes being rendered using the 3D pipelines nowadays, I've realized I'm going to need a decent 3D card one day. I'm considering doing it now, because I'm repurposing a box very soon anyway. I automatically leaned towards ATI because I saw a lot of terrible analog output from nVidia cards back in the day. I don't want to spend much money, so I was looking at the X1600 & 7600 range of cards.
I vaguely recall reading that texture memory can be a limiting factor at high resolutions & bitdepth with these 3D GUIs. Both X1600 & 7600 cards have 512MB versions. Does anyone have details on how texture memory limits one's resolution & bitdepth with these 3D desktops?
With respect to the last I understand that you need >-128MB for 1600x1200 on Vista. Since I use Linux I don't know if XGl cares, and I have no idea what happens with 2 displays at 1920x1440.
I guess this turned into a bunch of questions, so quickly:
1. Do nVidia cards still suck at analog 2D?
2. Do ATI cards suck too ? (i.e. should I use Matrox & a 2D desktop for as long as I use my CRTs?)
3. What's up with graphics memory requirements on 3D desktops with respect to resolution & bitdepth?