Sol
Storage is cool
Sounds like they have made the same mistakes as every other MMORPG out there (Except for City of Heroes and Eve Online which to thier credit made quite different, if no less fatal, mistakes).
I'd really like to see an MMORPG with properly dynamic environments, ie. no instances, no killing the same creature or doing the same quest twice. Dynamic classes, a couple of games have tried this but the idea is to have a character will skills instead of a character of a class which will inevidably end up identical to every other character of that class. No "healers", they are boreing to play and yet people are forced to play them because they are so necasary in every single game. You can have characters that heal but not in combat. No levels just skills, I shouldn't be able to kick someones arse because they are 5 nebulous "levels" below me and I shouldn't have to go out and kill random shit so I can get these levels, it was a handy model for pen and paper RPGs and early computer games but now we have the technology to do better it's just that publishers don't want to spend a lot of money on a new idea.
Of course the game I'm thinking of would cost several hundred million dollars to make and probably take the best part of a decade... But at least it would be worth paying a monthly subscription for...
In other news The Elder Scrolls: Oblivion will be released this week, that should be a fun single player RPG.
I'd really like to see an MMORPG with properly dynamic environments, ie. no instances, no killing the same creature or doing the same quest twice. Dynamic classes, a couple of games have tried this but the idea is to have a character will skills instead of a character of a class which will inevidably end up identical to every other character of that class. No "healers", they are boreing to play and yet people are forced to play them because they are so necasary in every single game. You can have characters that heal but not in combat. No levels just skills, I shouldn't be able to kick someones arse because they are 5 nebulous "levels" below me and I shouldn't have to go out and kill random shit so I can get these levels, it was a handy model for pen and paper RPGs and early computer games but now we have the technology to do better it's just that publishers don't want to spend a lot of money on a new idea.
Of course the game I'm thinking of would cost several hundred million dollars to make and probably take the best part of a decade... But at least it would be worth paying a monthly subscription for...
In other news The Elder Scrolls: Oblivion will be released this week, that should be a fun single player RPG.